#Back 4 blood deck builds crack#
Meanwhile, Battle Lust rewards your ability to split skulls and crack heads with health regeneration, and Heavy Attack will ensure that you can really drive the hatchet in deep when you need to. Cards like Mean Drunk and Meth Head penalise your ability to sprint and hold ammo, but considering you won't really be fleeing or shooting much, it hardly matters. You can't fight on the front lines if you're easily brought down, and you want to compound that with the fact that your axe or baseball bat needs to do maximum damage, just to make sure it's worth it. If you're going for a punchy, melee-focused build, you need to focus on two things - durability and impact. Charge attacks deal 100% increased damage) Heavy Attack (Hold the melee button to burst forward.Vanguard (+10% melee speed, melee kills grant 1 temporary health to you and nearby teammates).Batter Up (+50% melee damage, +5 health).Meth Head (+40% melee attack speed, +40% melee attack efficiency, your melee attacks no longer stick in tough enemies.Battle Lust (Melee kills heal 2 health).Your melee attacks cleave through enemies, dealing damage in a large area. Keep an eye out for any of the above if you're determined to be the team's white mage.
#Back 4 blood deck builds professional#
For example, Medical Professional helps your First Aid Kits and Defibrillators recover trauma and even a whole extra life, while Miraculous Recovery has a 25% chance for Medical Accessories to heal double. Miraculous Recovery (When you use a Medical Accessory, it has a 25% chance to have 100% increased effect)īack 4 Blood has a fair amount of healing cards that could be considered gamechangers, either adding additional effects to healing items or just vastly increasing how effective they are.Medical Professional (First Aid and Defibrillators also recover 15 trauma damage and 1 Extra Life).Poultice (When you heal a teammate, they heal for an additional 15 health over 30 seconds).Experienced EMT (When you use a Medical Accessory, the target gains +20% maximum health until the end of the level).Charitable Soul (Healing a teammate also applies 50% of the effect to you).Medical Expert (+15% healing efficiency, When you use a Medical Accessory you gain 15% movement speed for 15 Seconds).Antibiotic Ointment (+20% healing efficiency).I.e., an LMG works well against the horde, while a sniper rifle is used on special infecteds' weak points. We think in most cases that's worth it, as you can pair more specific weapons with more general ones to cover all bases. The outlier here is Two is One, which swaps your secondary weapon for another primary at the cost of a lesser swap speed. Second Chance grants you an extra life, Scar Tissue reduces damage taken, and the Combat Knife boosts your default melee (and it'll be coming up again later in this guide). If you're a starter looking for some good choices, these are some of the best cards out there, generally enhancing a lot of skills and stats you'll be using in any run.
Scar Tissue (Take 1 less damage from all Ridden).Hellfire (+45% movement speed while firing.Marked for Death (Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies).Combat Knife (Turns your bash into a Knife that counts as a melee weapon).Two is One and One is None (You can equip a primary weapon in your secondary slot.Second Chance (+1 Extra Life, +5 Health).